CTRL + ALT + PLAY 2024

Innovation:Lab's Prototype Event

30 november - Utrecht | De Paardenkathedraal
Naar speellijst
ctrl alt play

>GET TICKETS <


CTRL+ALT+PLAY: The Prototype Event in Technology, Performing Arts and Science is Back!

After a groundbreaking edition last year, Innovation:Lab's prototype event, CTRL+ALT+PLAY, is returning! This year, on November 30th, De Paardenkathedraal, De Berenkuil, and De Snijzaal in Utrecht-Oost (Hoefijzerstraat) will once again be the platforms for technology, performing arts, and science. As Theaterkrant wrote last year: “CTRL+ALT+PLAY leaves you hungry and curious for even more space, even more depth.” Yes! We heard you!



Early Bird Tickets Now Available Early Bird tickets for CTRL+ALT+PLAY 2024 are now on sale, with a limited number available.

The early bird ticket is a general admission ticket. This ticket gives you access to the ongoing program which includes Installations, talks and behind the scenes insights. Tickets for specific performances will be sold separately at the door of De Paardenkathedraal on November 30th or will be presold separately via our online ticketshop prior to the event.

This year’s CTRL+ALT+PLAY is ready to launch with a dynamic, diverse lineup of artists and genres, blending technology, performing arts, and science. As a prototype event, CTRL+ALT+PLAY will push the boundaries of creativity even more, giving visitors hands-on opportunities to engage with technology and art. Expect continuous programming, behind-the-scenes insights, and interactive moments where you become part of the technology.


The following artists have already been confirmed:


Pulse

In Pulse, Innovation:Lab and Nationaal Opera &Ballet, explores the intersection of human emotion and artificial intelligence (AI). This performance features a live Ballet-dancer wearing a motion capture suit, whose movements are translated into data. The AI interprets this data in real-time, generating dynamic visuals that mirror and enhance the performer’s emotional state. This collaborative interaction between humans, AI, and the audience pushes the boundaries of co-creation, exploring the ways technology can serve human expression.

About the Technology

Pulse relies on motion capture technology to capture the dancer’s movements, converting physical expression into digital data. This data is processed by AI, which translates it into an evolving visual landscape, where visuals respond in real-time to the dancer’s movements. The audience is also invited to participate, making the experience interactive and blurring the lines between spectator and performer. The use of AI challenges the traditional limits of performance art by integrating machine intelligence with human creativity, reflecting on how technology can enhance, or even transform, artistic expression.


Marble Looks Back

Marble Looks Back is an interactive XR installation that blurs the lines between the physical and virtual worlds. At the center of this experience is Marble, a holographic game character, puppeteered by a live actor in virtual reality (VR). Participants are invited into a thought-provoking dialogue with Marble, exploring existential themes of human interaction through digital mediums. As both the character and the participant contemplate the allure of each other's worlds, this immersive performance questions our relationship with cyberspace and reality.

About the Technology

The installation employs XR (Extended Reality) technology to bring Marble to life. Using rear projection and live streaming techniques, Marble is projected as a hologram, interacting with participants in real-time through a puppeteer in VR. The integration of these technologies allows for a fluid, lifelike interaction between Marble and the audience, pushing the boundaries of digital storytelling. By combining elements like VR and interactive holography, Marble Looks Back serves as a showcase of how XR tools can enhance narrative depth in theatrical performances.


SANKOFA

Step into the world of SANKOFA, an immersive virtual reality theater piece that transports participants through time and space. In this journey, you will accompany the Vreden siblings—Wanda, Gerald, and Steven—as they uncover the mysteries of their ancestral heritage. Set within the ancient African civilization of Bagadune, SANKOFA challenges participants to collaborate in unraveling secrets and understanding the past. With its message of empowerment and cultural reconnection, the performance invites audiences to explore their inner strength while forging a hopeful path toward the future.

About the Technology

SANKOFA is an immersive experience that blends VR technology with narrative storytelling rooted in Afro-futurism. Drawing inspiration from First Noble's literary work 'HIS STORY OF THE WORLD, L'HISTOIRE DU MONDE', the performance uses high-resolution VR to craft a vibrant and interactive world where participants can engage deeply with the story and each other. The immersive virtual environment allows audiences to explore cultural narratives and ancestral history, combining visual artistry and interactiveness to create an engaging experience.


Good to know: A general ticket gives you access to the ongoing program which includes Installations, talks and behind the scenes insights. Tickets for specific performances will be sold separately at the door of De Paardenkathedraal on November 30th or will be presold separately via our online ticketshop prior to the event. Keep an eye on the socials for important updates.


Stay updated by downloading the TMSQR app and following Innovation:Lab on Instagram.

Download the TMSQR App and add CTRL+ALT+PLAY to your favorites ANDROID APPLE

Persoon van in de twintig tilt een VR-bril van hun hoofd.
Een groep mensen zit in een kring op de vloer van een theaterzaal. Ze luisteren naar een man in een motion-capture pak.
Een man met een koptelefoon op luistert geconcentreerd. In de achtergrond staat een groepje publiek toe te kijken.
Een vrouw kijkt door een VR-bril, omringt door een groepje jonge kinderen.
Een groep mensen kijkt naar een muur waarop een interactief spelletje wordt geprojecteerd.
Een vrouw staat achter een ticketbalie. Boven haar hangt een bord met een pijl naar links en de tekst 'artificial intelligence will save theatre' en een bord met een pijl naar rechts en de tekst 'artificial intelligence will kill theatre'. Mensen kunnen bij het naar binnengaan een richting en dus antwoord kiezen.
Een panel van vier mensen zit voor een scherm met de tekst 'funding possibilities'. Op de voorgrond silhouetten van publiek.
Een tribune vol mensen applaudiseert. Sommigen hebben koptelefoons op, bij anderen ligt die naast of onder hun zitplaats.
Publiek op een tribune van achter, uitkijkend op het podium. Daar staat een scherm met twee silhouetten van mensen in rood licht.




Meer zoals CTRL + ALT + PLAY 2024

Credits

Pulse

Created by: Innovation:LAB and Nationale Opera & Ballet

Choreografie: Peter Leung

Performer: Zoë Greten

Creative Technology / AI Developer: Nikzad Arabshahi

Special thanks to: &samhoud


Marble Looks Back

Concept Design, Installation Design, Performance: Derk Over

Sound Design, Technical Development: Nathan Marcus

3D Visual Development: Benjamin Pompe

Performance: Sasa Hara

Dramaturgie: Malou Palmboom

Technical development: Innovation:Lab


Sankofa

Creator/Writer/Creative director/Actor as Gerald Vreden: Gerald Vreden

Creator/Writer/Creative producer/Actor as Steven Vreden: Steven Vreden

Art director/Lead Artist: Hakeem Rafai

Live Actor/Writer/Performer as Ashanti Man: Linar Ogenia

Dancer/Performer as Sanua: Mickado Charlotte Codrington

Actress as Wanda Vreden: Imanuelle Grives

Creative technologist: Daan Gijzen

Creative technologist: Niels Weber

Composer & Audio Engineer: Martijn Weber

Composer: Marijn Nikerk

3D artist: Mattia Poderi

3D artist: Julia Denise Franken

Project by: Innovation:Lab Theater Utrecht and First Noble Institute

Inspired by the book: ‘HIS STORY OF THE WORLD, The First Creator' by Gerald Vreden